New account registration is temporarily disabled.

KILLER WOLF'S PROFILE

When you're bound by your own convictions, a discipline can be your addiction.

Search

Filter

RMN Battledome 3! Voting!

Round 6
Match 1 - MahashanaH & Exo
Match 2 - Recused (Twice)/Usano & Iris
Match 3 - Lee & Rollout
Match 4 - Questa & Vorgg
Match 5 - Armor Mans & Snorc

Round 7
Match 1 - TLP & BudZ
Match 2 - MahashanaH & EXO
Match 3 - Recused/Usano & Iris
Match 4 - Lee & Rollout
Match 5 - Questa & Vorgg

Nagademo Review Drive: "Just June Jollies"!

I'll sign up to review Super Doki Doki World.

Having trouble kickstarting my plot...

Sent to infiltrate the gang of thieves.

Follows a pretty lady who turns out to be working with the gang.

Gets drunk and passes out in a vehicle/location belonging to the gang.

Inadvertently assists the gang by arguing or getting in a fight with someone to distract them while the gang robs the place. Is believed to be an accomplice and gets incarcerated with a couple members who he follows when they break out.

Is not aware that they are thieves to start with, innocently thinks he's tagging along with some adventurous archaeologists.

Has a common foe with the gang. Not necessarily the kingdom. Perhaps he has a personal quarrel with someone the gang ripped off and they are both being chased in equal measure. Maybe he had a trist with a noble's wife.

Has a friend who happens to be in the gang, gets drawn into their business out of loyalty to the friend.

Story line Maker Event

Kind of a jerk move on my part, but I need clarification on something at this point: Didn't all submissions come in via PM? So, does that mean that not only did you not keep a record of them, but that you had to deliberately delete them out of your inbox?

Story line Maker Event

There needs to be a balance of structure and freedom. I like the idea of grading/requiring certain elements as part of the scoring. The idea is to have a cohesive event that still feels inclusive enough to draw people in.

For future iterations of this contest, I suggest a first round where a judging panel evaluates the stories for adherence to theme, basic readability, and style. The stories/authors who make it through this first checkpoint then have their work evaluated by a wider judging pool (ie, the other contributors, etc).

Having a smaller set of finalists would fix the problem of expecting everyone to read EVERY story before voting.

NaGaDeMo

Thanks. It confused me a little. When I submitted my download it said there were two for the game when I only saw one. I probably fouled something up in my pell mell rush to post.

NaGaDeMo

There is an error in the download link you posted for my demo.

Please change it from http://rpgmaker.net/games/3516/downloads/3667/

to

http://rpgmaker.net/games/3516/downloads/3668/

How to fake a First Person view for your (MAKER NAME HERE) games!

Well, if you were using a patched version and had extra pictures to play with, you could get kind of a Shining in the Darkness Main Town style rotation. (The starter area was a panoramic shot of the town, you appear to turn around, but the picture is just scrolling one way or another).

This is just off the top of my head: With extra pictures available, the display system could be re-coded to draw all four directions at the same time. On turning, the move picture command could scroll the current facing off screen to one side, and scroll the new facing in. If they were synched properly, it would approximate a smooth turn, although the floor and ceiling tiles would be a little screwy and it would give the impression that square corners were actually round-ish.

Maybe good for a Lovecraft-ian game, where surfaces that are at once convex and concave wouldn't look out of place!

How to fake a First Person view for your (MAKER NAME HERE) games!

Spellbinder - For my current project, the NPCs don't need to move around too much. I use three "layers" with the current version of this. The walls are the back layer, then there is the object layer (grates/desks/animated doors), and then the actor layer. I did some testing, connected to another project I have in mind, for animated & moving NPCs. The animation and position synch is just busy work, but it would require custom pathfinding for anything beyond a simple pre-baked "follow the route" behavior.

Darken - The open3d dungeon one is pretty close to my mmf tests, but I do a couple of things differently, including the ability to "jump," but that is for a different project entirely (and I'd rather stick with 2k3 for that one anyway, if possible when I get around to it).

NaGaDeMo

You seem to be the first person to have that issue with the game, so could you send me a PM telling me the clock-speed, type of graphics card, and available ram for the computer you're using? I don't want to hijack the whole NaGaDeMo thread with my entry, but I do need to know if my game his minimum system requirements higher than that of the average RM2k3 game.